Please note that the layer order in Angle 0 is Move the track up or down to change the layer order. Adjust the pivots' positionsĪs described in the Setting Pivots section.Ĭhange the layer order by moving up or down the tracks according to the Section for creating a multiple pose facial features. (because the Upper Torso, a movie clip symbol, is stored in the first frame of the track.)ĭouble click on the upper body symbol to open it.Īlign the new upper body to an appropriate position.ĭouble click on the empty area to envelop the symbol and the body partįollow the same steps to replace the facial features symbols (they are under the Select the Upper_torso_0 track, and the upper torso symbol will be In the following steps, the Upper Torso is taken as an example.Įxpand the Body folder to show its sub-tracks. You may hide or lock these three tracks to avoid Pivot base track unless you're very familiar with their purpose. These steps are suitable for the ordinary characters or non-symmetrical characters.ĭownloaded Dummy_Template.fla in Adobe Flash (CS4 or above).Įxpand the 0 folder in the timeline because we are about toĭo not edit any sprite in the 0, Pivot_0 and However, if youĪre already familiar with the theory and the workflow, feel free to create your own custom workflow. G2 Character for use with CrazyTalk Animator 2, then pleaseįollow the suggested workflow to create a custom character. If you are a new developer and you want to create a
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